Product designer

Hello! I'm Thomas. I've spent over a decade designing complex digital products, from SaaS and workflow platforms (Primer, Grapevine, PatientPay, Pendo) to consumer apps (Nara, Blue Apron, Harry's, ButcherBox). Dense screens, real data, and a lot of decisions about what to leave out. Lately that's meant designing AI-powered product experiences. I do the design myself.

Primer education platform project screenshot

Primer platform

Designed one platform for teachers to run the classroom and students to direct their own day, consolidating five learning apps and six external tools into one platform. It scaled with the network from 6 to 18 campuses.

Responsive web
Grapevine project screenshot

Grapevine

Led UX & product design for Grapevine's community giving platform as it scaled to 90,000+ members and $51 million in donations.

Responsive web

Notes on design

How I work

01 Pencils first.

Opening Figma or an AI tool too early skips the most important step, problem definition.

02 Iterate quickly.

Perfection is the enemy of design evolution and a better user experience.

03 Share early.

I'd rather share something rough and learn fast than present something refined and learn late.

04 Be specific.

"Visual polish" is a placeholder. I push teams to name exactly what's incomplete and why.

05 Design full flows.

Partial screen design and incomplete prototypes tell half a story. They don't express a UX.

06 Think in systems.

A cohesive UX system is what makes a complex product feel simple.

Postmodern self portrait sketch
Postmodern self portrait sketch
These come from two places: architecture school and over a decade of product design.

I trained as an architect at Yale and practiced at Robert A.M. Stern Architects before moving into product design. Architecture taught me to think in systems, to design around how people use a space (not form for the sake of form), and to think through the details.

Architecture also taught me that great design is collaborative. The best ideas emerge through critique, iteration, and shared ownership, not from any one person working alone.

My product design work has been through my own studio, Everyday Industries, which I cofounded. Founders brought us in to own design when the product got complicated, and I led that work from strategy through shipped product, hands on throughout.

What I want now is depth over variety: to join a team and focus my effort on a single product, and stay long enough to live with the results instead of handing them off.